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The Misfits: Changing Island prt1The Misfits are given an epic quest by the town major. The magic shop keeper’s children have been kidnapped and are being held for ransom. The kidnapper left a note reading “If you want your children back alive send everything in the store to Changing Island. If anyone try’s anything funny my four guards will kill them and the children. You have two weeks and for the children’s sake I hope it doesn’t take you that long.” The major tells the Misfits that they have two options. Option one, they take everything in to store to the kidnapper just like he asked but the town will louse lots of very valuable things this way. Option two is that there team sneaks onto changing island and get the children back. The major hopes you all can do option two but she understands the risk of it. The major ends the briefing asking if any one has any questions.
The Misfits (pathfinder rp1)The Misfits a rag tag group with one goal survival. To do this they will adventure throughout the world traveling, take on quest, fighting monsters and beast, and doing whatever each member believes is right. Every member has his or her own reason for joining. This is their life, a life where at any time someone can back stab you in the back, where any day can be you last. Watch as some rise to claim gold and honor, while others soak their hands in blood. This is their life and their journeys.